Archive for the ‘Hardware’ Category
We came across this video over the weekend and wanted to give our friends at MobileGeeks and MiniPCPro a shout out for their support and for the great video review!
Last week, we started shipping units to our early backers, but there is still much to do (we’re listening, promise) and we are on it.
I want to make sure you know what we are building, when, and to keep you updated on how we are constantly evolving and incorporating both your feedback and our learnings.
So here goes:
We received early feedback from developers when we sent out the developer consoles. Now we want feedback from you. The software, store, games will continue to evolve and grow, and as early backers who have exclusive access during this period before launch, we want you to be a part of that process.
We will continue to obsess over quality and performance. For example, we are considering adding additional magnets to the controllers so that the faceplates are more secure–no more falling off during shipments!
Got more suggestions? Because you will have exclusive access to the system while it’s in development we want to hear from you. We want you to love it!
Our software is constantly evolving. Right now, the team is focused on optimizing the performance of our software (this means responsiveness). In addition, we have a host of features we’re working on for the June launch. Here’s a glimpse at some of them:
External storage for games
Simpler game install process
More metrics for developers
Controller support for video players
More payment options
Our UI is simple. It will stay simple. We want it to be easy (and OBVIOUS!) for you to know what to do on OUYA. However, as more games come in, we will continue to work on discovery and curation of current games. More on this as it unfolds from Kellee :).
For some, these blogs aren’t enough. So write down all your questions and hit me up at my Reddit AMA the first week of May.
Games and Apps
Over 100 games and counting and they run the gamut — exclusives to OUYA, new developers, experienced developers, ports, you name it. We LOVE it. That’s the whole promise of OUYA: A world of great games among which you are sure to find new favorites!
We’ll be sharing some some of the most anticipated games hitting DISCOVER soon.
Keep cool and OUYA on!
So… we made a game console.
And by “we” I mean you. OUYA wouldn’t exist without you.
Just last summer, we shared an idea for a simple, beautiful, powerful game console that lets any developer publish a game for the TV. We were driven by our love for couch gaming. And when you (and the rest of our early supporters) rallied around us, you inspired us.
We got here together.
Today, we honor you. Today we start shipping our early backers their OUYAs. And at our unveiling event this evening, the first of you will get to see OUYA in the flesh (or, metal, as it were).
Thank you for your encouraging words, for your belief when doubters doubted, for your feedback and ideas, and for your trust. And, I have to personally thank the OUYA team for the sleepless nights and sacrifices they’ve made to make OUYA for you.
A couple things our team wants you to know when you get your OUYA:
- When you first boot it up, you’ll experience our first update :) This will either be super fast (seconds) or allow you to get a drink (minutes) based on your connection speed. Eventually, we want to do these updates in the background…
- You’ll need a credit/debit card to download games. All games are still free to try. Your card will only be charged if you buy content you love. We do want valid payment information for everyone. This is to ensure that game developers can get paid when you love their game.
- OUYA supports up to four controllers (you can always get more at http://ouya.tv). And, because we support Bluetooth, you can pair other devices as well. We are testing now and will start publishing a list of devices soon.
This is only the beginning. Today begins an exclusive preview period as we gear up to launch in June. We’ll continue to add features, refine the user interface, and keep building the software as we head toward our retail launch — now announced for June 4.
We hope that you, our founding backers, continue to shape OUYA as we prepare to launch to the masses. Your feedback, to date, has been incredibly helpful and as you know, we’ve acted on many of your ideas and suggestions. We want your feedback on these first units. You know how to find us — but we are also creating forums keep the convo going. In fact, we are planning an “AMA” (ask me anything) on Reddit to get your ideas. We’ll do this in April (date still TBD), after you’ve had time to give OUYA a whirl.
Start checking your mailboxes daily as these units roll out over the next few weeks. You’ll get an email when your console ships out of our factory. Keep in mind, it’s a rolling shipment, and consoles will be arriving at houses every day for the next several weeks.
Once your OUYA arrives: get playing!
As of 7:59 p.m. PT, there are already 104 published games on OUYA (all still free to try), like Final Fantasy III and some new surprises we think you’ll love: Beast Boxing Turbo, Stalagflight, Knightmare Tower, and even one called Save the Puppies. There are already a few entertainment apps, too. You can watch the TV shows and movies you already own with XBMC and Flixster, or watch games streamed through TwitchTV.
And developers are releasing new games for OUYA everyday. Eight thousand developers have created developer accounts with us so far.
Our hope is to see these game developers express their most creative ambitions through OUYA. We can’t wait to see what they unleash on our TVs.
P.S. In case you missed it, as part of making OUYA the most open game platform around, we just announced that we published all the diagrams you’ll need to 3D print an OUYA yourself! Thanks MakerBot (who has a sweet 3D printer, and runs the Thingiverse community site)!