On August 8, 2012, OUYA was successfully funded on Kickstarter. A console built on the idea that great game experiences can come from anywhere, and the living room should be a place where we as gamers and game makers can experiment and discover new games together, without the walls of traditional publishers and distributors telling us what is fun.

It’s been just over two years since we started on this journey together, and just over one since OUYA made it to retail – now 1,000 games strong, with break-out hits from new developers like IttleDew, by Ludosity, BombSquad by Eric Froemling, and Amazing Frog? by Fayju. There are award-winning games such as Luxuria Superbia by Tale of Tales, Whispering Willows by Night Light Interactive, and MirrorMoon EP, by Santa Ragione. And we’ve been home to many fellow Kickstarter successes, such as Neverending Nightmares by Infinitap Games, Catlateral Damage by Chris Chung, and Read Only Memories by MidBoss.

I recently got to travel to a number of conferences around the world – GDCChina in Shanghai, Game Connection Europe in Paris, and SBGames in Porto Alegre, Brazil. I was so inspired by the passion I saw for making and playing video games from people of completely different ages and cultural backgrounds, some of whom I couldn’t speak with due to language barriers, but who I could communicate with through the language of games.

And it’s a language we’re still trying to figure out. I love OUYA because even though I work at the company, even though I know the games that are submitted each day to be published, even though I am talking every week with developers bringing games to the platform, I am still constantly surprised with what I see when I turn on my OUYA and go to DISCOVER. 1,000 games that range from shooters to strategy, adventure, to I don’t even know what. It’s how it should be, because playing games should be a playful experience!

In tribute to this milestone, one of our awesome players/developers, Neil Crofts (@FilmingGrim), created this video:

I think it sums us up pretty well – we’ve been able to work with such a wide variety of people in the last couple of years, and we’re working every day to make it even better. So thank you, dear game makers and dear game players, for continuing to play with us. I can’t wait to see what the next 1,000 games will bring!

Kellee

Kellee

Dev. BFF

  • JackFrost

    Congrats to Ouya, Devs and the community. Keep strong and lets aim for 2000 games and many more Ouya years to come

  • http://www.johnrockefeller.net/ John Rockefeller

    Yay! Congrats!

  • Jeff Chevalier

    Hurray!

  • http://www.computeregames.it/ Vincenzo Conte

    Congrats

  • Pixeldriver

    YAY to all of us guys! We all made this happen, but it couldn’t happen without this awesome console! Thanks Ouya. Top video too Neil.

  • http://AGameAWeek.com/ James Gamble

    Congrats on hitting 1000 so quickly! That’s roughly 2 games for every day you’ve been available, I think… A staggering achievement.
    Hopefully the future will bring many more quality titles into the mix.
    I’m looking forward to seeing what comes next!

  • http://www.gunsofthehelghast.com Carlos Ortiz

    CONGRATULATIONS, OUYA! :) This is a surely a milestone, and a great one at that. I wish Ouya all the best as it continues to cater to creativity & fun. Thanks to all involved. :)

  • Leonardo Amora

    Thanks OUYA team to bring this great console! :) And more to come if depend of me!

  • Coil_Whine

    Nice, really happy to be a part of this. I hope that by the time there are 2000 games on the store, there’ll be an OUYA 2! ^^

    • Emil Efendulov

      You mean in 6 years?

      • Coil_Whine

        haha probably

  • Barry Csonka

    Quality>Quantity

    • Blake Bickerstaff

      Of course, but there are some quality games on OUYA

      • Barry Csonka

        The problem is they’re buried under hundreds of Flappy Bird clones that were made over the course of a weekend, which nobody will ever buy

        • Blake Bickerstaff

          True, but that’s the price of opening submissions to anyone, I guess. It is annoying, but I tolerate it because I love the freedom of the ecosystem

          • Barry Csonka

            Open submissions for games is a great idea. The freedom that anyone can try and make a game is a great idea.

            What isn’t a great idea is allowing every piece of junk with no redeeming value whatsoever to have a spot on your store.

            It’s ok for them to say “Look, your game sucks.We aren’t publishing that. Try again.”

            It’s the same exact reason XBLIG was a failure. 99% of people aren’t going to go snorkeling in a sewer just because someone may have dropped a diamond in there.

            Until they stop spamming out every worthless “game” onto their storefront, Ouya is going to continue being the biggest console failure in history

          • Blake Bickerstaff

            Have you had any good experiences on the console? I’ve had a lot of fun with it

          • Barry Csonka

            I had a good time with several games when I first got it. Eventually I got irritated enough with the horrible wifi, horrible bluetooth, and bad controllers that I relegated it to the closet where my PS2, Gamecube, Genesis, etc all reside

          • Blake Bickerstaff

            Yeah, I have the 1st gen controller and it’s pretty lousy as well as the Bluetooth and WiFi, but the OS has actually gotten markedly better with the Chickcarney update. Downloads are faster & more consistent and preview images and videos load faster. Yeah the system is definitely crap compared to the big dogs, but for the price, there’s a lot of fun to be had imo

          • Aaron Morris

            Yes there are a few decent games but why no Modern combat, GTA, Asphalt, HL2 etc. If you look on Google plays top 100 I bet only 4 or 5 are on OUYA. About 2% of all Indy games are good the rest like Barry said are Flappy Bird clones or worse. I’m not sure if there’s a slush fund for games but why is OUYA not using it to get some more quality titles added. To be honest I’ve only used XBMC recently, with the lack of quality and the lagging controller I’m pretty much done. I was one of the first to jump for joy when I heard about an Android console but OUYA just does not do it for me, sorry :(

  • nitrofurano

    i’m always asking Android game developers for Ouya optimization! ;)

  • nitrofurano

    and if coding Ouya games using Pygame or Löve could be easier, perhaps even me was submitting games to the store! ;p

  • Rodrigo Motta

    Hey Kellee! Congrats to OUYAAA! And i’m so happy to meet you last week in Porto Alegre, Brazil! You’re amazing!

  • Aaron Morris

    Congrats on 1000 but how about using some of the free the games fund to get Half Life 2 on OUYA? It’s already on the Shield. We are really lacking some of the quality Android titles.

  • Blake Bickerstaff

    Great post. I love my OUYA. My favorite gaming experiences (besides emulators ;P) have been Bombsquad & The Cave. The controller (I have the 1st gen one) is pretty crap, and the downloads are too slow, but all-in-all I enjoy my little indie box.

  • MadWolf

    imho what would be useful to have is a way to filter out games you do not like
    for example i download a Flappy Bird clone and find i do not like it when i uninstall it i get the option to hide it so when i go to discover i do not see the Flappy Bird clone but if i have hidden a game by accident there is a new category name hidden that has all the games i have hidden

  • Esther Feliciés

    CONGRATULATIONS :). I hope that one day I will be part of the Ouya family. Keep it up.

    P.s put Steam :)

  • Filip Bagno

    So how is this any different than plugging in your android phone to a TV and using a bluetooth controller?