On August 8, 2012, OUYA was successfully funded on Kickstarter. A console built on the idea that great game experiences can come from anywhere, and the living room should be a place where we as gamers and game makers can experiment and discover new games together, without the walls of traditional publishers and distributors telling us what is fun.
It’s been just over two years since we started on this journey together, and just over one since OUYA made it to retail – now 1,000 games strong, with break-out hits from new developers like IttleDew, by Ludosity, BombSquad by Eric Froemling, and Amazing Frog? by Fayju. There are award-winning games such as Luxuria Superbia by Tale of Tales, Whispering Willows by Night Light Interactive, and MirrorMoon EP, by Santa Ragione. And we’ve been home to many fellow Kickstarter successes, such as Neverending Nightmares by Infinitap Games, Catlateral Damage by Chris Chung, and Read Only Memories by MidBoss.
I recently got to travel to a number of conferences around the world – GDCChina in Shanghai, Game Connection Europe in Paris, and SBGames in Porto Alegre, Brazil. I was so inspired by the passion I saw for making and playing video games from people of completely different ages and cultural backgrounds, some of whom I couldn’t speak with due to language barriers, but who I could communicate with through the language of games.
And it’s a language we’re still trying to figure out. I love OUYA because even though I work at the company, even though I know the games that are submitted each day to be published, even though I am talking every week with developers bringing games to the platform, I am still constantly surprised with what I see when I turn on my OUYA and go to DISCOVER. 1,000 games that range from shooters to strategy, adventure, to I don’t even know what. It’s how it should be, because playing games should be a playful experience!
I think it sums us up pretty well – we’ve been able to work with such a wide variety of people in the last couple of years, and we’re working every day to make it even better. So thank you, dear game makers and dear game players, for continuing to play with us. I can’t wait to see what the next 1,000 games will bring!