Hey Kickstarters!

We’ve got an awesome update to kick off the weekend.

We know you’ve been dying to see more of OUYA and its controller — and today, you just might get lucky. ;)

But first, we have some big news… we have been telling you that OUYA can deliver a great gaming experience, and some of you asked about one app in particular. Well, we are proud to reveal…

OnLive is coming to OUYA!

Through OnLive, OUYA will offer hundreds of playable titles from great publishers. Hundreds of games, streamed right to you, on demand. Pretty sweet.

But you don’t want to hear us drone on and on. Let’s hear it straight from OnLive:

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When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.

OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive’s case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.

We are pleased to announce that OnLive will be available on OUYA at launch, extending and building on our commitment to make the best games available to everyone, everywhere.

What does that mean for OUYA backers?

 

  • OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand.
  • OUYA owners will be able to jump in and play any of these games both at home on their OUYA console, and on the go on PCs, Macs, tablets and phones, never leaving a game behind.
  • Instant demos will be available for nearly every game in our ever-growing library—from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off.

 

OnLive already delivers a premium gaming experience to tablets, smartphones, PCs, Macs, connected TVs and HDTVs via the OnLive® Game System or dedicated streaming devices like the VIZIO Co-Star. We’re pleased to deliver the same OnLive experience on the OUYA console when it launches next year.

—Bruce Grove, General Manager, OnLive

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We know some of you guys will like this news. People like Marios Santos Ramos, Thomas Iwancio, and Phil (That’s right, he wants to be known as Phil. Just Phil.) took to the keyboard to suggest an Onlive partnership.

“Having a dedicated and open console and being able to log into your OnLive account would make this machine a dream in the living room. ” -Marios Santos Ramos

“Any chance you could talk to OnLive about supporting their service through this box?” -Thomas Iwancio

“This is awesome. Let’s get an OnLive app here.” -Phil

Well, I guess that about wraps it up–what’s that? Oh yeah! The controller! Silly me.

Scroll down, my friends. Scroll down. Feast your eyes upon the latest images of the OUYA controller and console. Please note that the design is still in progress–but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.

P.S. We’re still deciding on the buttons. For now, we’ve stuck with the colored circles as placeholders. But don’t fret, we won’t leave out colorblind gamers. :)

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The OUYA Team

  • A suggestion

    Ouya conceptually is really after a level playing field for speech. Let me suggest that all the creative work be looked at through the lens of communication or speech.

    1. Always empower users, give the end user complete
    control over the user interface without exception, no
    modal windows. Never do things that dis-empower
    users.
    2. Shun all forms of sponsorship- sponsorship is censorship
    3. Don’t allow canalizing of attention or product placement
    do clean unscripted uncensored search in the system.
    4. Always think in terms of creating a level playing field for
    speech.

    Remember that your competition thinks it can build its future on dis-empowering sponsor boxes and that it does not pay attention to its end users and customers but rather to sponsor unions whose sole aim is to pick the pick of competitions customers. The speech (content) on its systems degrade to the level of infomercials- these are services that seek to get people to pay for spam.