During its 10-day (okay, 12-day) span, we discovered something special about the #mouyagame Dev Console Giveaway.
We realized #myouyagame was more than just a contest. It was an experiment in discovery, an exploration into future OUYA gamers’ interests, and a means of connecting OUYA Actual to the vibrant swell of indie-developers at its base.
Each of the 13 developers we chose during the #myouyagame Dev Console Giveaway wowed us for different reasons. Let’s dive in and explore just what those reasons are:
Day 1 – Fist of Awesome
We chose Fist of Awesome because we believe in the resurgence of the 8-bit genre – so much so that we made it our first pick. The UK’s I Fight Bears was at the tail end of their Kickstarter campaign when they entered the contest — bootstrapping, just the way we like it.
Day 2 – MechKnight Chronicles
Dinosar Games‘ mech beat-em-up is a jump to the other end of the graphical spectrum. It’s evident that Jesse and the rest of the team in Austin, Texas really love what they do.
Day 3 – Syder Arcade
When StudioEvil of Italy tweeted about their space shooter, Syder Arcade, we tried their playable demo, and we fell in love. This is a beautiful game. Try it out — you’ll see why we can’t wait to play it on OUYA.
Day 4 – Kid Electro
New Mexico’s Sean McCracken is building a fast-paced jetpack nu-sport adventure, and Kid Electro’s got what we want: innovation, attitude and an explorative use of 3D – keep grinding, Sean.
Day 5 – Space Runner
We first noticed Hypercane Studios when they shared a special rail-runner level that spelled out O-U-Y-A. The team out of Washington State built the level using an in-game level editor then spent several hours attempting to beat it.
Day 6 – Legend of Dungeon
Robot Loves Kitty is a modest-sized team out of New York State with a big game called Legend of Dungeon. Fueled by Kickstarter, this multiplayer dungeon-crawling adventure epic is perfect for the TV and a great fit for OUYA. We’re looking forward to a living room full of friends, OUYA controllers and spooky dungeon exploration.
Day 7 – iMech Online
Mobula Games scratched our nerdy mech itch early on. We were searching for a good use of 3D – what we found was a multiplayer robot blast-em-up battle arena from this team in Cupertino, Calif.
Day 8 – Dusty Revenge
PD Design Studio’s Dusty Revenge features a blend of gritty comic-style art and frantic platformer action. The team in Singapore will create a special OUYA-edition game featuring characters from the DR universe.
Day 9 – Journey to Hell
Dogbox Studio’s Journey to Hell is another great example of the use of 3D – we’re encouraging this French team to push our processor to the limits. For a game that’s still in production, Journey to Hell already blows us away!
Day 10 – Starbound
We’ve been following Chucklefish’s progress on Starbound for quite some time. Starbound is an ambitious endeavor into procedurally generated space exploration, and we were psyched that the team in the UK entered the #myouyagame competition.
Bonus #11 – Cloudbase Prime
We first came across Tyrus Peace’s work through a one-week game-design challenge he took on (and demolished) via reddit. This Arizona dev’s latest project is Cloudbase Prime, which showcases Peace’s 3D-design acumen as well as his healthy sense of humor.
Bonus #12 – A Tofu Tail
Pennsylvania’s Alchemedium are building one of the puzzlers we’ve been looking for. When simple mechanics meet with auspicious art, something beautiful can happen. We believe A Tofu Tail is that something.
Bonus #13 – Festival of Magic
Snow Castle Games’ Festival of Magic is an exciting twist in the RPG genre. The development team in Norway is blending turn-based fighting, beautiful 3D art, and a fun farming theme into a new and exciting adventure.
There you have it! We’ve joined forces with 13 developer teams across the world — from the UK to France, then back to the U.S. and off again to Norway and Singapore. We were blown away by the massive response we received during the contest – from teams with full-fledged games, to single and dual-team developer groups in their pre-alpha stages.
We can’t wait to see what games and ideas emerge in the coming months. :)