Hello everyone! My name is Nicolas Barrière-Kucharski. I’m a game designer at Double Stallion Games here in sunny Montréal, Canada. We specialize in bringing stylized and polished hand-drawn animated games to players everywhere.

We’re a small team of five fast and furious developers. Back in fall of 2013, we released our first game: an over-the-top beat’em-up for mobile called Big Action Mega Fight! The game is designed from the ground up to feel like brawlers from the golden era of arcades, with perfectly adapted touch controls.


 

Our team has relaunched the game on Ouya and other platforms as a premium title to fantastic reception…

 


Big Action Mega Fight! (BAMF for short), is a completely original beat ’em up/brawler game with a modern twist. One where hilarious arcade fighting meets high-score action frenzy. Players take on the role of Brick Strongarm, a vigilante bodybuilder, who fights crime in the city of Megatropolis by punching bad guys and using special moves such as summoning a rain of explosive chickens and invoking a striking fist from the heavens. Beat up crooks, complete stages in record time and take as little damage as possible to earn a high score.

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We considered the game as a sort of spiritual sequel to the Streets of Rage series, with an art style based on an eclectic combination of Saturday morning cartoons, The Muppets and 1980s action movies. As a sign of love, we even put locations based on Montréal itself in the game’s city!

We originally released the game as free-to-play to reach an audience as large as possible. The game ended up obtaining positive reviews and a high number of downloads, but the financial outlook was grim. Ultimately we felt that the game’s business model and gameplay just didn’t fit well together.

Fast forward to today, and it’s a radically different story. Our team has relaunched the game on Ouya and other platforms as a premium title to fantastic reception.

The touch controls were always one of BAMF’s highlights, but there’s simply no denying the responsiveness and precision of a game controller for a true fighting experience. BAMF finally found a home. The game can now live on the television like the interactive Saturday morning cartoon it always was.

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Our successful relaunch couldn’t have happened without the support of the Ouya team. Their assistance has been second to none and we’ve been deeply touched by their continuing support. We’re so glad you’re all out there beating up crime and throwing chickens like it’s nobody’s business.


 

BAMF finally found a home. The game can now live on the television like the interactive Saturday morning cartoon it always was…

 


If you’re interested in the game, please check out our award-winning (it’s true!) original soundtrack onBandcamp. We’ve also shared a four part art retrospective on our website, detailing the game’s iconic look from start to finish.

We’re working on a few new secret projects at the moment and they’re all on track to surpass the unique creativity and polish that BAMF already has. If you’d like to keep up with us, there’s no better way than getting on our newsletter! You’ll receive exclusive access to news from our games ahead of time. Besides that there’s TwitterTumblrFacebook and Google+.

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Thank you, Ouya. Cheers!
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